Curses
Curses are a feature, in a state of continuous development. Segments will be randomly chosen at the beginning of the run to be cursed. You will be able to see which segments are cursed, but not know the specific curse until you start the segment. These curses will have a temporary negative effect that applies during the segment, although some may have permanent consequences.
| Curse Name | Description |
|---|---|
| Forgetfulness | After the first fight in this segment, your bottom-most move is changed to a random move. (You may still switch around your move order at any time.) |
| Claustrophobia | If this segment is not full cleared, permanently lose 50 HP Cap. |
| Downsizing | If this segment is not full cleared, prize spins permanently have 1 fewer option. |
| Tormented Soul | You have the Torment effect (you cannot use the same move twice in a row). |
| Kaizo Curse | You may not use healing items from your bag outside of battle. |
| Headwind | Start each battle at -2 Speed. |
| Sharp Rocks | All enemy pokemon get the Focus Energy effect (+2 critical hit rate). |
| High Pressure | Lose 50% PP on all moves at the start of the segment. |
| Heavy Fog | All combatants have -1 Accuracy (and it cannot be increased above -1). |
| Unstable Ground | Automatically flinch on the first turn of each battle. |
| 1000 Cuts | Permanently lose 5 HP Cap each time you are hit by a damaging move. |
| Acid Rain | Each battle starts with a random weather condition. The curse description in the carousel will tell you the selected weather. |
| Toxic Fumes | Take 1 damage for every 8 steps walked. This cannot cause you to faint. |
| Narcolepsy | Your pokemon has a 30% chance to fall asleep after each fight. |
| Clean Air | Enemy trainers have infinite Safeguard (protected from status conditions) and Mist (protected from stat drops). |
| Clouded Instincts | Your first move in each battle must be your first move slot. (You may still switch around your move order at any time.) |
| Unruly Spirit | Each turn, your pokemon has a 10% chance to flinch. |
| Chameleon | Your typing is changed randomly at the start of each fight (25% for a random monotype, otherwise two independently random types, you cannot get a type that gives STAB on any of your moves). You can see your current typing in the tracker. |
| No Cover | Enemies cannot miss you. (Even if you are underground, in the air, etc.; they are given the Lock-On effect.) |
| Relay Race | When you knock out an enemy pokemon, the next one comes out with the same stat stages. All enemy pokemon also get +1 Speed in addition to that. |
| Resourceful | When a move reaches 0 PP, it is randomly changed to a different move. |
| Safety Zone | If you start a fight below 75% HP, you have a 30% chance to lose a random HP healing item in your bag. |
| Live Audience | When you are hit by a damaging move, if you weren’t already affected by this and it didn’t just end, you are afflicted by Encore for 2-3 turns. |
| Moody | at the end of each turn, your pokemon gets +1 in a random stat and -1 in a different random stat. |
| TikTok | Every fight one of your moves becomes Metronome. You don’t know which one. (self destroying moves i.e. explosion etc. will leave the user with 1HP) |
| Curse of Decay | Whenever your pokemon uses a damaging move, it permanently loses 1 EV in the corresponding attacking stat. (You will however continue to gain EVs until full again). |
| Poltergeist | If this segment is not full cleared, then for the rest of the run, whenever you pick up a type-boosting item (BlackGlasses, Magnet, etc.), you will get a unique negative effect depending on the item. |
| Debilitation | Your Attack and Sp.Atk IVs are set to 0 for the duration of the segment. |
| Time Warp | Lose 25% of your experience; gain back an equal amount at the end of the segment. This can cause you to miss level-up moves. |
| Bloodborne | When you use an HP heal, lose 20% of its value from your cap. |
| Freefall | Gain +1 Speed per turn, Once at +6 Speed, take 1/8 of your max HP as damage each turn. |
| Backseating | Each turn “chat” suggests a move. If the player does not click it, will get -1 in a random stat. |
| Malware | Each fight, Get a -1 in your attacking stat corresponding to to the lead Pokemon’s lower Defense stat. |
| Conversion | Every enemy pokemon becomes the typing of their highest power attacking move. |
| Perfectly Balanced | Your BST is redistributed evenly for this segment. |
| Slot Machine | After every battle, your HP is randomly set to 25%, 50%, 75% or 100%. |
| David vs. Goliath | 3 random enemy pokemon in the segment have 2.5x their usual HP. |
| Distorted Heart | Your moves’ types are randomized each battle. |
| Distorted Soul | Your moves’ powers are randomized each fight between 30 and 90. |
| Unleash the Beast | If this segment is not full cleared, all future Shedinja’s turn into Eternamax Eternatus. |