Moves
Every move in the game with its battle data. A marked move has a ruling: hover over or tap the dot to see when it is banned or changed.
| Move | Type | Category | Power | Acc. | PP | Description |
|---|---|---|---|---|---|---|
| Pound | Normal | Physical | 40 | 100 | 35 | Pounds the foe with forelegs or tail. |
| Karate Chop | Fighting | Physical | 50 | 100 | 25 | A chopping attack with a high critical-hit ratio. |
| Double Slap | Normal | Physical | 15 | 85 | 10 | Repeatedly slaps the foe 2 to 5 times. |
| Comet Punch | Normal | Physical | 18 | 85 | 15 | Repeatedly punches the foe 2 to 5 times. |
| Mega Punch | Normal | Physical | 80 | 85 | 20 | A strong punch thrown with incredible power. |
| Pay Day | Normal | Physical | 40 | 100 | 20 | Throws coins at the foe. Money is recovered after. |
| Fire Punch | Fire | Physical | 75 | 100 | 15 | A fiery punch that may burn the foe. |
| Ice Punch | Ice | Physical | 75 | 100 | 15 | An icy punch that may freeze the foe. |
| Thunder Punch | Electric | Physical | 75 | 100 | 15 | An electrified punch that may paralyze the foe. |
| Scratch | Normal | Physical | 40 | 100 | 35 | Scratches the foe with sharp claws. |
| Vise Grip | Normal | Physical | 55 | 100 | 30 | Grips the foe with large and powerful pincers. |
| Guillotine | Normal | Physical | 1 | 30 | 5 | A powerful pincer attack that KOs if it hits. |
| Razor Wind | Normal | Special | 80 | 100 | 10 | A 2-turn move with a high critical-hit ratio. |
| Swords DanceNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 20 | A fighting dance that sharply raises Attack. |
| Cut | Normal | Physical | 50 | 95 | 30 | Cuts the foe with sharp scythes, claws, etc. |
| Gust | Flying | Special | 40 | 100 | 35 | Strikes the foe with a gust of wind whipped up by wings. |
| Wing Attack | Flying | Physical | 60 | 100 | 35 | Strikes the foe with wings spread wide. |
| Whirlwind | Normal | Status | - | - | 20 | Blows away the foe, switches it out or ends wild battle. |
| Fly | Flying | Physical | 90 | 95 | 15 | Flies up on the first turn, then strikes the next turn. |
| Bind | Normal | Physical | 15 | 85 | 20 | Binds and squeezes the foe for 2 to 5 turns. |
| Slam | Normal | Physical | 80 | 75 | 20 | Slams the foe with a long tail, vine, etc. |
| Vine Whip | Grass | Physical | 45 | 100 | 25 | Strikes the foe with slender, whiplike vines. |
| Stomp | Normal | Physical | 65 | 100 | 20 | Stomps the enemy with a big foot. May cause flinching. |
| Double Kick | Fighting | Physical | 30 | 100 | 30 | A double-kicking attack that strikes the foe twice. |
| Mega Kick | Normal | Physical | 120 | 75 | 5 | An extremely powerful kick with intense force. |
| Jump Kick | Fighting | Physical | 100 | 95 | 10 | A strong jumping kick. May miss and hurt the kicker. |
| Rolling Kick | Fighting | Physical | 60 | 85 | 15 | A fast kick delivered from a rapid spin. May flinch. |
| Sand Attack | Ground | Status | - | 100 | 15 | Reduces the foe’s accuracy by hurling sand in its face. |
| Headbutt | Normal | Physical | 70 | 100 | 15 | A ramming attack that may cause flinching. |
| Horn Attack | Normal | Physical | 65 | 100 | 25 | Jabs the foe with sharp horns. |
| Fury Attack | Normal | Physical | 15 | 85 | 20 | Jabs the foe 2 to 5 times with sharp horns, etc. |
| Horn Drill | Normal | Physical | 1 | 30 | 5 | A one-hit KO attack that uses a horn like a drill. |
| Tackle | Normal | Physical | 40 | 100 | 35 | Charges the foe with a full- body tackle. |
| Body Slam | Normal | Physical | 85 | 100 | 15 | A full-body slam that may cause paralysis. |
| Wrap | Normal | Physical | 15 | 90 | 20 | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
| Take Down | Normal | Physical | 90 | 85 | 20 | A reckless charge attack that also hurts the user. |
| Thrash | Normal | Physical | 120 | 100 | 10 | A rampage of 2 to 3 turns that confuses the user. |
| Double-Edge | Normal | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Tail Whip | Normal | Status | - | 100 | 30 | Wags the tail to lower the foe’s Defense. |
| Poison Sting | Poison | Physical | 15 | 100 | 35 | A toxic attack with barbs, etc., that may poison. |
| Twineedle | Bug | Physical | 25 | 100 | 20 | Foreleg stingers jab foe twice. May poison. |
| Pin Missile | Bug | Physical | 25 | 95 | 20 | Sharp pins are fired to strike 2 to 5 times. |
| Leer | Normal | Status | - | 100 | 30 | Frightens the foes with a leer to lower Defense. |
| Bite | Dark | Physical | 60 | 100 | 25 | Bites with vicious fangs. May cause flinching. |
| Growl | Normal | Status | - | 100 | 40 | Growls cutely to reduce the foe’s Attack. |
| Roar | Normal | Status | - | - | 20 | Switches the foe out or ends wild battle. |
| Sing | Normal | Status | - | 55 | 15 | A soothing song lulls the foe into a deep slumber. |
| Supersonic | Normal | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| Sonic Boom | Normal | Special | 1 | 90 | 20 | Launches shock waves that always inflict 20 HP damage. |
| Disable | Normal | Status | - | 100 | 20 | For 2-5 turns, prevents foe from using last used move. |
| Acid | Poison | Special | 40 | 100 | 30 | Sprays a hide-melting acid. May lower Sp. Def. |
| Ember | Fire | Special | 40 | 100 | 25 | A weak fire attack that may inflict a burn. |
| Flamethrower | Fire | Special | 90 | 100 | 15 | A powerful fire attack that may inflict a burn. |
| Mist | Ice | Status | - | - | 30 | Creates a mist that stops reduction of stats. |
| Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack the foe. |
| Hydro Pump | Water | Special | 110 | 80 | 5 | Blasts water at high power to strike the foe. |
| Surf | Water | Special | 90 | 100 | 15 | Creates a huge wave, then crashes it down on the field. |
| Ice Beam | Ice | Special | 90 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| Blizzard | Ice | Special | 110 | 70 | 5 | Hits the foes with an icy storm that may freeze it. |
| Psybeam | Psychic | Special | 65 | 100 | 20 | Fires a peculiar ray that may confuse the foe. |
| Bubble Beam | Water | Special | 65 | 100 | 20 | Forcefully sprays bubbles that may lower Speed. |
| Aurora Beam | Ice | Special | 65 | 100 | 20 | Fires a rainbow-colored beam that may lower Attack. |
| Hyper Beam | Normal | Special | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Peck | Flying | Physical | 35 | 100 | 35 | Attacks the foe with a jabbing beak, etc. |
| Drill Peck | Flying | Physical | 80 | 100 | 20 | A corkscrewing attack with the beak acting as a drill. |
| Submission | Fighting | Physical | 80 | 80 | 20 | A reckless body slam that also hurts the user. |
| Low Kick | Fighting | Physical | 1 | 100 | 20 | A kick that inflicts more damage on heavier foes. |
| Counter | Fighting | Physical | 1 | 100 | 20 | Retaliates any physical hit with double the power. |
| Seismic Toss | Fighting | Physical | 1 | 100 | 20 | Inflicts damage identical to the user’s level. |
| Strength | Normal | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| AbsorbBanned: wild battles from A1 | Grass | Special | 20 | 100 | 25 | An attack that absorbs half the damage inflicted. |
| Mega DrainBanned: wild battles from A1 | Grass | Special | 40 | 100 | 15 | An attack that absorbs half the damage inflicted. |
| Leech Seed | Grass | Status | - | 90 | 10 | Plants a seed on the foe to steal HP on every turn. |
| GrowthNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 20 | Forces the body to grow, raising Attack and Sp. Atk. |
| Razor Leaf | Grass | Physical | 55 | 95 | 25 | Cuts enemies with leaves. High critical-hit ratio. |
| Solar Beam | Grass | Special | 120 | 100 | 10 | Absorbs light in one turn, then attacks next turn. |
| Poison Powder | Poison | Status | - | 75 | 35 | Scatters a toxic powder that may poison the foe. |
| Stun Spore | Grass | Status | - | 75 | 30 | Scatters a powder that may paralyze the foe. |
| Sleep Powder | Grass | Status | - | 75 | 15 | Scatters a powder that may cause the foe to sleep. |
| Petal Dance | Grass | Special | 120 | 100 | 10 | A rampage of 2 to 3 turns that confuses the user. |
| String Shot | Bug | Status | - | 95 | 40 | Binds the foe with string to reduce its Speed. |
| Dragon Rage | Dragon | Special | 1 | 100 | 10 | Launches shock waves that always inflict 40 HP damage. |
| Fire Spin | Fire | Special | 35 | 85 | 15 | Traps the foe in a ring of fire for 2 to 5 turns. |
| Thunder Shock | Electric | Special | 40 | 100 | 30 | An electrical attack that may paralyze the foe. |
| Thunderbolt | Electric | Special | 90 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| Thunder Wave | Electric | Status | - | 90 | 20 | A weak jolt of electricity that paralyzes the foe. |
| Thunder | Electric | Special | 110 | 70 | 10 | A lightning attack that may cause paralysis. |
| Rock Throw | Rock | Physical | 50 | 90 | 15 | Throws small rocks to strike the foe. |
| Earthquake | Ground | Physical | 100 | 100 | 10 | A powerful quake that hits all other POKéMON. |
| Fissure | Ground | Physical | 1 | 30 | 5 | A one-hit KO move that drops the foe in a fissure. |
| Dig | Ground | Physical | 80 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| Toxic | Poison | Status | - | 90 | 10 | Poisons the foe with an intensifying toxin. |
| Confusion | Psychic | Special | 50 | 100 | 25 | A psychic attack that may cause confusion. |
| Psychic | Psychic | Special | 90 | 100 | 10 | A powerful psychic attack that may lower Sp. Def. |
| Hypnosis | Psychic | Status | - | 60 | 20 | A hypnotizing move that may induce sleep. |
| MeditateNo effect: trainer battles from A3; wild battles from A3 | Psychic | Status | - | - | 40 | Meditates in a peaceful fashion to raise Attack. |
| Agility | Psychic | Status | - | - | 30 | Relaxes the body to sharply boost Speed. |
| Quick Attack | Normal | Physical | 40 | 100 | 30 | An extremely fast attack that always strikes first. |
| Rage | Normal | Physical | 20 | 100 | 20 | Raises the user’s Attack every time it is hit. |
| Teleport | Psychic | Status | - | - | 20 | Switches the user out last. Flees when used by wild ウエ. |
| Night Shade | Ghost | Special | 1 | 100 | 15 | Inflicts damage identical to the user’s level. |
| Mimic | Normal | Status | - | - | 10 | Copies last move used by the foe during one battle. |
| Screech | Normal | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s Defense. |
| Double Team | Normal | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| RecoverBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Recovers up to half the user’s maximum HP. |
| Harden | Normal | Status | - | - | 30 | Stiffens the body’s muscles to raise Defense. |
| Minimize | Normal | Status | - | - | 10 | Minimizes the user’s size to sharply raise evasiveness. |
| Smokescreen | Normal | Status | - | 100 | 20 | Lowers the foe’s accuracy using smoke, ink, etc. |
| Confuse Ray | Ghost | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| Withdraw | Water | Status | - | - | 40 | Withdraws the body into its hard shell to raise Defense. |
| Defense Curl | Normal | Status | - | - | 40 | Curls up to conceal weak spots and raise Defense. |
| Barrier | Psychic | Status | - | - | 20 | Creates a barrier that sharply raises Defense. |
| Light Screen | Psychic | Status | - | - | 30 | Wall of light cuts special damage for 5 turns. |
| Haze | Ice | Status | - | - | 30 | Creates a black haze that eliminates all stat changes. |
| Reflect | Psychic | Status | - | - | 20 | Wall of light cuts physical damage for 5 turns. |
| Focus Energy | Normal | Status | - | - | 30 | Focuses power to raise the critical-hit ratio. |
| Bide | Normal | Physical | 1 | - | 10 | Endures attack for 2 turns to retaliate double. |
| Metronome | Normal | Status | - | - | 10 | Waggles a finger to use any Pokémon move at random. |
| Mirror Move | Flying | Status | - | - | 20 | Counters the foe’s attack with the same move. |
| Self-Destruct | Normal | Physical | 200 | 100 | 5 | Inflicts severe damage but makes the user faint. |
| Egg Bomb | Normal | Physical | 100 | 75 | 10 | An egg is forcibly hurled at the foe. |
| Lick | Ghost | Physical | 30 | 100 | 30 | Licks with a long tongue to injure. May also paralyze. |
| Smog | Poison | Special | 30 | 70 | 20 | An exhaust-gas attack that may also poison. |
| Sludge | Poison | Special | 65 | 100 | 20 | Sludge is hurled to inflict damage. May also poison. |
| Bone Club | Ground | Physical | 65 | 85 | 20 | Clubs the foe with a bone. May cause flinching. |
| Fire Blast | Fire | Special | 110 | 85 | 5 | Incinerates everything it strikes. May cause a burn. |
| Waterfall | Water | Physical | 80 | 100 | 15 | Charges with speed to climb waterfalls. May flinch. |
| Clamp | Water | Physical | 35 | 85 | 15 | Traps and squeezes the foe for 2 to 5 turns. |
| Swift | Normal | Special | 60 | - | 20 | Sprays star-shaped rays that never miss. |
| Skull Bash | Normal | Physical | 130 | 100 | 10 | Tucks in the head, then attacks on the next turn. |
| Spike Cannon | Normal | Physical | 20 | 100 | 15 | Launches sharp spikes that strike 2 to 5 times. |
| Constrict | Normal | Physical | 10 | 100 | 35 | Constricts to inflict pain. May lower Speed. |
| Amnesia | Psychic | Status | - | - | 20 | Forgets about something and sharply raises Sp. Def. |
| Kinesis | Psychic | Status | - | 80 | 15 | Distracts the foe. May lower accuracy. |
| Soft-BoiledBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Recovers up to half the user’s maximum HP. |
| High Jump Kick | Fighting | Physical | 130 | 90 | 10 | A jumping knee kick. If it misses, the user is hurt. |
| Glare | Normal | Status | - | 100 | 30 | Intimidates and frightens the foe into paralysis. |
| Dream EaterBanned: wild battles from A1 | Psychic | Special | 100 | 100 | 15 | Takes one half the damage inflicted on a sleeping foe. |
| Poison Gas | Poison | Status | - | 90 | 40 | Envelops the foes in a toxic gas that may poison. |
| Barrage | Normal | Physical | 15 | 85 | 20 | Hurls round objects at the foe 2 to 5 times. |
| Leech LifeBanned: wild battles from A1 | Bug | Physical | 80 | 100 | 10 | An attack that steals half the damage inflicted. |
| Lovely Kiss | Normal | Status | - | 75 | 10 | Demands a kiss with a scary face that induces sleep. |
| Sky Attack | Flying | Physical | 140 | 90 | 5 | 2-turn attack. High critical hit ratio, and may flinch. |
| Transform | Normal | Status | - | - | 10 | Alters the user’s cells to become a copy of the foe. |
| Bubble | Water | Special | 40 | 100 | 30 | An attack using bubbles. May lower the foe’s Speed. |
| Dizzy Punch | Normal | Physical | 70 | 100 | 10 | A rhythmic punch that may confuse the target. |
| SporeBanned: trainer battles from A1; wild battles from A1 | Grass | Status | - | 100 | 15 | Scatters a cloud of spores that always induce sleep. |
| Flash | Normal | Status | - | 100 | 20 | Looses a powerful blast of light that cuts accuracy. |
| Psywave | Psychic | Special | 1 | 100 | 15 | Attacks with a psychic wave of varying intensity. |
| Splash | Normal | Status | - | - | 40 | It’s just a splash... Has no effect whatsoever. |
| Acid Armor | Poison | Status | - | - | 20 | Liquifies the user’s body to sharply raise Defense. |
| Crabhammer | Water | Physical | 100 | 90 | 10 | Hammers with a pincer. Has a high critical-hit ratio. |
| Explosion | Normal | Physical | 250 | 100 | 5 | Inflicts severe damage but makes the user faint. |
| Fury Swipes | Normal | Physical | 18 | 80 | 15 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
| Bonemerang | Ground | Physical | 50 | 90 | 10 | Throws a bone boomerang that strikes twice. |
| RestBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| Rock Slide | Rock | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Hyper Fang | Normal | Physical | 80 | 90 | 15 | Attacks with sharp fangs. May cause flinching. |
| SharpenNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 30 | Reduces the polygon count and raises Attack. |
| Conversion | Normal | Status | - | - | 30 | Changes the user’s type into first known move’s type. |
| Tri Attack | Normal | Special | 80 | 100 | 10 | Fires three types of beams. May burn/paralyze/freeze. |
| Super Fang | Normal | Physical | 1 | 90 | 10 | Attacks with sharp fangs and cuts half the foe’s HP. |
| Slash | Normal | Physical | 70 | 100 | 20 | Slashes with claws, etc. Has a high critical-hit ratio. |
| Substitute | Normal | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Struggle | Normal | Physical | 50 | - | 1 | Used only if all PP are gone. Also hurts the user a little. |
| SketchBanned: wild battles from A1 | Normal | Status | - | - | 1 | Copies the foe’s last move permanently. |
| Triple Kick | Fighting | Physical | 10 | 90 | 10 | Kicks the foe 3 times in a row with rising intensity. |
| Thief | Dark | Physical | 60 | 100 | 25 | While attacking, it may steal the foe’s held item. |
| Spider Web | Bug | Status | - | - | 10 | Ensnares the foe to stop it from fleeing or switching. |
| Mind Reader | Normal | Status | - | - | 5 | Senses the foe’s action to ensure the next move’s hit. |
| Nightmare | Ghost | Status | - | 100 | 15 | Inflicts 1/4 damage on a sleeping foe every turn. |
| Flame Wheel | Fire | Physical | 60 | 100 | 25 | A fiery charge attack that may inflict a burn. |
| Snore | Normal | Special | 50 | 100 | 15 | A loud attack that can only be used asleep. May flinch. |
| CurseNo effect: trainer battles from A3; wild battles from A3 | Ghost | Status | - | - | 10 | A move that functions differently for GHOSTS. |
| Flail | Normal | Physical | 1 | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| Conversion 2 | Normal | Status | - | - | 30 | Makes the user resistant to the last attack’s type. |
| Aeroblast | Flying | Special | 100 | 95 | 5 | Launches a vacuumed blast. High critical-hit ratio. |
| Cotton Spore | Grass | Status | - | 100 | 40 | Spores cling to the foes, sharply reducing Speed. |
| Reversal | Fighting | Physical | 1 | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| Spite | Ghost | Status | - | 100 | 10 | Spitefully cuts the PP of the foe’s last move by 4. |
| Powder Snow | Ice | Special | 40 | 100 | 25 | Blasts the foes with a snowy gust. May cause freezing. |
| Protect | Normal | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| Mach Punch | Fighting | Physical | 40 | 100 | 30 | A punch is thrown at wicked speed to strike first. |
| Scary Face | Normal | Status | - | 100 | 10 | Frightens with a scary face to sharply reduce Speed. |
| Feint Attack | Dark | Physical | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| Sweet Kiss | Fairy | Status | - | 75 | 10 | Demands a kiss with a cute look. May cause confusion. |
| Belly DrumNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 10 | Maximizes Attack while sacrificing half of max HP. |
| Sludge Bomb | Poison | Special | 90 | 100 | 10 | Sludge is hurled to inflict damage. May also poison. |
| Mud-Slap | Ground | Special | 20 | 100 | 10 | Hurls mud in the foe’s face to reduce its accuracy. |
| Octazooka | Water | Special | 65 | 85 | 10 | Fires a lump of ink to damage and cut accuracy. |
| Spikes | Ground | Status | - | - | 20 | Sets spikes that hurt a foe switching in. |
| Zap Cannon | Electric | Special | 120 | 50 | 5 | Powerful and sure to cause paralysis, but inaccurate. |
| Foresight | Normal | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| Destiny Bond | Ghost | Status | - | - | 5 | If the user faints, the foe is also made to faint. |
| Perish Song | Normal | Status | - | - | 5 | Any Pokémon hearing this song faints in 3 turns. |
| Icy Wind | Ice | Special | 55 | 95 | 15 | A chilling attack that lowers the foe’s Speed. |
| Detect | Fighting | Status | - | - | 5 | Evades attack, but may fail if used in succession. |
| Bone Rush | Ground | Physical | 25 | 90 | 10 | Strikes the foe with a bone in hand 2 to 5 times. |
| Lock-On | Normal | Status | - | - | 5 | Locks on to the foe to ensure the next move hits. |
| Outrage | Dragon | Physical | 120 | 100 | 10 | A rampage of 2 to 3 turns that confuses the user. |
| Sandstorm | Rock | Status | - | - | 10 | Causes a sandstorm that rages for several turns. |
| Giga DrainBanned: wild battles from A1 | Grass | Special | 75 | 100 | 10 | An attack that steals half the damage inflicted. |
| Endure | Normal | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Charm | Fairy | Status | - | 100 | 20 | Charms the foe and sharply reduces its Attack. |
| Rollout | Rock | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| False Swipe | Normal | Physical | 40 | 100 | 40 | An attack that leaves the foe with at least 1 HP. |
| Swagger | Normal | Status | - | 85 | 15 | Confuses the foe, but also sharply raises its Attack. |
| Milk DrinkBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Recovers up to half the user’s maximum HP. |
| Spark | Electric | Physical | 65 | 100 | 20 | An electrified tackle that may paralyze the foe. |
| Fury Cutter | Bug | Physical | 40 | 95 | 20 | An attack that intensifies on each successive hit. |
| Steel Wing | Steel | Physical | 70 | 90 | 25 | Strikes the foe with hard wings spread wide. |
| Mean Look | Normal | Status | - | - | 5 | Fixes the foe with a mean look that prevents escape. |
| Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| Sleep Talk | Normal | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Heal BellBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Chimes soothingly to heal all status abnormalities. |
| Return | Normal | Physical | 1 | 100 | 20 | An attack that increases in power with friendship. |
| Present | Normal | Physical | 1 | 90 | 15 | A gift in the form of a bomb. May restore HP. |
| Frustration | Normal | Physical | 1 | 100 | 20 | An attack that is stronger if the Trainer is disliked. |
| Safeguard | Normal | Status | - | - | 25 | Protects allies from status problems for 5 turns. |
| Pain SplitBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 20 | Adds the user and foe’s HP, then shares them equally. |
| Sacred Fire | Fire | Physical | 100 | 95 | 5 | A mystical fire attack that may inflict a burn. |
| Magnitude | Ground | Physical | 1 | 100 | 30 | A ground-shaking attack of random intensity. |
| Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | Powerful and sure to cause confusion, but inaccurate. |
| Megahorn | Bug | Physical | 120 | 85 | 10 | A brutal ramming attack using out-thrust horns. |
| Dragon Breath | Dragon | Special | 60 | 100 | 20 | Strikes the foe with a blast of breath. May paralyze. |
| Baton Pass | Normal | Status | - | - | 40 | Switches out the user while keeping effects in play. |
| Encore | Normal | Status | - | 100 | 5 | Makes the foe repeat its last move over 3 turns. |
| Pursuit | Dark | Physical | 40 | 100 | 20 | Inflicts bad damage if used on a foe switching out. |
| Rapid Spin | Normal | Physical | 50 | 100 | 40 | User spins and removes some effects, while upping speed. |
| Sweet Scent | Normal | Status | - | 100 | 20 | Allures the foes to harshly reduce evasiveness. |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower Defense. |
| Metal Claw | Steel | Physical | 50 | 95 | 35 | A claw attack that may raise the user’s Attack. |
| Vital Throw | Fighting | Physical | 70 | - | 10 | Makes the user’s move last, but it never misses. |
| Morning SunBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Restores HP. The amount varies with the weather. |
| SynthesisBanned: trainer battles from A1; wild battles from A1 | Grass | Status | - | - | 5 | Restores HP. The amount varies with the weather. |
| MoonlightBanned: trainer battles from A1; wild battles from A1 | Fairy | Status | - | - | 5 | Restores HP. The amount varies with the weather. |
| Hidden Power | Normal | Special | 60 | 100 | 15 | The type varies with the user. |
| Cross Chop | Fighting | Physical | 100 | 80 | 5 | A double-chopping attack. High critical-hit ratio. |
| Twister | Dragon | Special | 40 | 100 | 20 | Whips up a vicious twister to tear at foes. May flinch. |
| Rain Dance | Water | Status | - | - | 5 | Boosts the power of Water- type moves for 5 turns. |
| Sunny Day | Fire | Status | - | - | 5 | Boosts the power of Fire- type moves for 5 turns. |
| Crunch | Dark | Physical | 80 | 100 | 15 | Crunches with sharp fangs. May lower Defense. |
| Mirror Coat | Psychic | Special | 1 | 100 | 20 | Counters the foe’s special attack at double the power. |
| Psych Up | Normal | Status | - | - | 10 | Copies foe’s stat changes and gives to the user. |
| Extreme Speed | Normal | Physical | 80 | 100 | 5 | An extremely fast and powerful attack. |
| Ancient Power | Rock | Special | 60 | 100 | 5 | An attack that may raise all stats. |
| Shadow Ball | Ghost | Special | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s Sp. Def. |
| Future Sight | Psychic | Special | 120 | 100 | 10 | Heightens inner power to strike 2 turns later. |
| Rock Smash | Fighting | Physical | 40 | 100 | 15 | A rock-crushing attack that may lower Defense. |
| Whirlpool | Water | Special | 35 | 85 | 15 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
| Beat Up | Dark | Physical | 1 | 100 | 10 | Summons party Pokémon to join in the attack. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | Moves 1st and flinches. Only works on user’s 1st turn. |
| Uproar | Normal | Special | 90 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| Stockpile | Normal | Status | - | - | 20 | Charges up power for up to 3 turns. |
| Spit Up | Normal | Special | 1 | 100 | 10 | Releases stockpiled power (the more the better). |
| SwallowBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
| Heat Wave | Fire | Special | 95 | 90 | 10 | Exhales a hot breath on the foes. May inflict a burn. |
| Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| Torment | Dark | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| Flatter | Dark | Status | - | 100 | 15 | Confuses the foe, but raises its Sp. Atk. |
| Will-O-Wisp | Fire | Status | - | 85 | 15 | Inflicts a burn on the foe with intense fire. |
| Memento | Dark | Status | - | 100 | 10 | The user faints and harshly lowers foes Atk and Sp.Atk. |
| Facade | Normal | Physical | 70 | 100 | 20 | Boosts power when burned, paralyzed, or poisoned. |
| Focus Punch | Fighting | Physical | 150 | 100 | 20 | Powerful attack, moves last. The user flinches if hit. |
| Smelling Salts | Normal | Physical | 70 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| Follow Me | Normal | Status | - | - | 20 | Draws attention to make foes attack only the user. |
| Nature Power | Normal | Status | 1 | - | 20 | The type of attack varies depending on the location. |
| Charge | Electric | Status | - | - | 20 | Charges power to boost the Electric move used next. |
| Taunt | Dark | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| Helping Hand | Normal | Status | - | - | 20 | Boosts the power of ally recipient’s moves. |
| Trick | Psychic | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| Role Play | Psychic | Status | - | - | 10 | Mimics the target and copies its Ability. |
| WishBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 10 | A wish that restores HP. It takes time to work. |
| AssistBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 20 | Attacks randomly with one of the partner’s moves. |
| Ingrain | Grass | Status | - | - | 20 | Lays roots that restore HP. The user can’t switch out. |
| Superpower | Fighting | Physical | 120 | 100 | 5 | Boosts strength sharply, but lowers abilities. |
| Magic Coat | Psychic | Status | - | - | 15 | Reflects special effects back to the attacker. |
| Recycle | Normal | Status | - | - | 10 | Recycles a used item for one more use. |
| Revenge | Fighting | Physical | 60 | 100 | 10 | An attack that moves last and gains power if hit. |
| Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| Yawn | Normal | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |
| Knock Off | Dark | Physical | 65 | 100 | 20 | Knocks down the foe’s held item to prevent its use. |
| Endeavor | Normal | Physical | 1 | 100 | 5 | Cuts foe’s HP to equal user’s HP. |
| Eruption | Fire | Special | 150 | 100 | 5 | The higher the user’s HP, the more damage caused. |
| Skill Swap | Psychic | Status | - | - | 10 | The user swaps special abilities with the target. |
| Imprison | Psychic | Status | - | - | 10 | Prevents foes from using moves known by the user. |
| RefreshBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 20 | Heals poisoning, paralysis, or a burn. |
| Grudge | Ghost | Status | - | - | 5 | If the user faints, deletes all PP of foe’s last move. |
| Snatch | Dark | Status | - | - | 10 | Steals the effects of the move the target uses next. |
| Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| Arm Thrust | Fighting | Physical | 15 | 100 | 20 | Straight-arm punches that strike the foe 2 to 5 times. |
| Camouflage | Normal | Status | - | - | 20 | Alters the Pokémon’s type depending on the location. |
| Tail GlowNo effect: trainer battles from A3; wild battles from A3 | Bug | Status | - | - | 20 | Flashes a light that sharply raises Sp. Atk. |
| Luster Purge | Psychic | Special | 95 | 100 | 5 | Attacks with a burst of light. May lower Sp. Def. |
| Mist Ball | Psychic | Special | 95 | 100 | 5 | Attacks with a flurry of down. May lower Sp. Atk. |
| Feather Dance | Flying | Status | - | 100 | 15 | Envelops the foe with down to sharply reduce Attack. |
| Teeter Dance | Normal | Status | - | 100 | 20 | Confuses all Pokémon on the scene. |
| Blaze Kick | Fire | Physical | 85 | 90 | 10 | A kick with a high critical- hit ratio. May cause a burn. |
| Mud Sport | Ground | Status | - | - | 15 | Covers the user in mud to weaken all Electric moves. |
| Ice Ball | Ice | Physical | 30 | 90 | 20 | A 5-turn attack that gains power on successive hits. |
| Needle Arm | Grass | Physical | 60 | 100 | 15 | Attacks with thorny arms. May cause flinching. |
| Slack OffBanned: trainer battles from A1; wild battles from A1 | Normal | Status | - | - | 5 | Slacks off and restores half the maximum HP. |
| Hyper Voice | Normal | Special | 90 | 100 | 10 | A loud attack that uses sound waves to injure. |
| Poison Fang | Poison | Physical | 50 | 100 | 15 | A sharp-fanged attack. May badly poison the foe. |
| Crush Claw | Normal | Physical | 75 | 95 | 10 | Tears at the foe with sharp claws. May lower Defense. |
| Blast Burn | Fire | Special | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Hydro Cannon | Water | Special | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Meteor Mash | Steel | Physical | 90 | 90 | 10 | Fires a meteor-like punch. May raise Attack. |
| Astonish | Ghost | Physical | 30 | 100 | 15 | An attack that may shock the foe into flinching. |
| Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |
| AromatherapyBanned: trainer battles from A1; wild battles from A1 | Grass | Status | - | - | 5 | Heals all status problems with a soothing scent. |
| Fake Tears | Dark | Status | - | 100 | 20 | Feigns crying to sharply lower the foe’s Sp. Def. |
| Air Cutter | Flying | Special | 60 | 95 | 25 | Hacks with razorlike wind. High critical-hit ratio. |
| Overheat | Fire | Special | 130 | 90 | 5 | Allows a full-power attack, but sharply lowers Sp. Atk. |
| Odor Sleuth | Normal | Status | - | - | 40 | Negate evasiveness and Ghost type’s immunities. |
| Rock Tomb | Rock | Physical | 60 | 95 | 15 | Stops the foe from moving with rocks and cuts Speed. |
| Silver Wind | Bug | Special | 60 | 100 | 5 | A powdery attack that may raise abilities. |
| Metal Sound | Steel | Status | - | 85 | 40 | Emits a horrible screech that sharply lowers Sp. Def. |
| Grass Whistle | Grass | Status | - | 55 | 15 | Lulls the foe into sleep with a pleasant melody. |
| Tickle | Normal | Status | - | 100 | 20 | Makes the foe laugh to lower Attack and Defense. |
| Cosmic Power | Psychic | Status | - | - | 20 | Raises Defense and Sp. Def with a mystic power. |
| Water Spout | Water | Special | 150 | 100 | 5 | Inflicts more damage if the user’s HP is high. |
| Signal Beam | Bug | Special | 75 | 100 | 15 | A strange beam attack that may confuse the foe. |
| Shadow Punch | Ghost | Physical | 60 | - | 20 | An unavoidable punch that is thrown from shadows. |
| Extrasensory | Psychic | Special | 80 | 100 | 20 | Attacks with a peculiar power. May cause flinching. |
| Sky Uppercut | Fighting | Physical | 85 | 90 | 15 | An uppercut thrown as if leaping into the sky. |
| Sand Tomb | Ground | Physical | 35 | 85 | 15 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
| Sheer Cold | Ice | Special | 1 | 30 | 5 | A chilling attack that causes fainting if it hits. |
| Muddy Water | Water | Special | 90 | 85 | 10 | Attacks with muddy water. May lower accuracy. |
| Bullet Seed | Grass | Physical | 25 | 100 | 30 | Shoots 2 to 5 seeds in a row to strike the foe. |
| Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. |
| Iron Defense | Steel | Status | - | - | 15 | Hardens the body’s surface to sharply raise Defense. |
| Block | Normal | Status | - | - | 5 | Blocks the foe’s way and prevents escape. |
| HowlNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 40 | Howls to raise the spirit and boosts Attack. |
| Dragon Claw | Dragon | Physical | 80 | 100 | 15 | Slashes the foe with sharp claws. |
| Frenzy Plant | Grass | Special | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Bulk UpNo effect: trainer battles from A3; wild battles from A3 | Fighting | Status | - | - | 20 | Bulks up the body to boost both Attack and Defense. |
| Bounce | Flying | Physical | 85 | 85 | 5 | Bounces up, then down the next turn. May paralyze. |
| Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces Speed. |
| Poison Tail | Poison | Physical | 50 | 100 | 25 | Has a high critical-hit ratio. May also poison. |
| Covet | Normal | Physical | 60 | 100 | 25 | Cutely begs to obtain an item held by the foe. |
| Volt Tackle | Electric | Physical | 120 | 100 | 15 | A life-risking tackle that hurts the user. May paralyze. |
| Magical Leaf | Grass | Special | 60 | - | 20 | Attacks with a strange leaf that cannot be evaded. |
| Water Sport | Water | Status | - | - | 15 | The user becomes soaked to weaken all Fire moves. |
| Calm MindNo effect: trainer battles from A3; wild battles from A3 | Psychic | Status | - | - | 20 | Raises Sp. Atk and Sp. Def by focusing the mind. |
| Leaf Blade | Grass | Physical | 90 | 100 | 15 | Slashes with a sharp leaf. High critical-hit ratio. |
| Dragon DanceNo effect: trainer battles from A3; wild battles from A3 | Dragon | Status | - | - | 20 | A mystical dance that ups Attack and Speed. |
| Rock Blast | Rock | Physical | 25 | 90 | 10 | Hurls boulders at the foe 2 to 5 times in a row. |
| Shock Wave | Electric | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe. |
| Doom Desire | Steel | Special | 140 | 100 | 5 | Summons strong light to attack 2 turns later. |
| Psycho Boost | Psychic | Special | 140 | 90 | 5 | Allows a full-power attack, but sharply lowers Sp. Atk. |
| RoostBanned: trainer battles from A1; wild battles from A1 | Flying | Status | - | - | 5 | Restores the user’s HP by half of its max HP. |
| Gravity | Psychic | Status | - | - | 5 | Gravity is intensified negating levitation. |
| Miracle Eye | Psychic | Status | - | - | 40 | Negate evasiveness and Dark type’s immunities. |
| Wake-Up Slap | Fighting | Physical | 70 | 100 | 10 | Powerful against sleeping foes, but also wakes them. |
| Hammer Arm | Fighting | Physical | 100 | 90 | 10 | A swinging fist attack that also lowers Speed. |
| Gyro Ball | Steel | Physical | 1 | 100 | 5 | A high-speed spin that does more damage to faster foes. |
| Healing WishBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 10 | The user faints to heal up the recipient. |
| Brine | Water | Special | 65 | 100 | 10 | Does double damage to foes with half HP or less. |
| Natural Gift | Normal | Physical | 1 | 100 | 15 | The effectiveness varies with the held Berry. |
| Feint | Normal | Physical | 30 | 100 | 10 | An attack that hits foes using moves like Protect. |
| Pluck | Flying | Physical | 60 | 100 | 20 | Eats the foe’s held Berry gaining its effect. |
| Tailwind | Flying | Status | - | - | 15 | Whips up a breeze, doubling ally Speed for 3 turns. |
| Acupressure | Normal | Status | - | - | 30 | The user sharply raises one of its stats. |
| Metal Burst | Steel | Physical | 1 | 100 | 10 | Retaliates any hit with greater power. |
| U-turn | Bug | Physical | 70 | 100 | 20 | Does damage then switches out the user. |
| Close Combat | Fighting | Physical | 120 | 100 | 5 | A strong attack but lowers the defensive stats. |
| Payback | Dark | Physical | 50 | 100 | 10 | An attack that gains power if the user moves last. |
| Assurance | Dark | Physical | 60 | 100 | 10 | An attack that gains power if the foe has been hurt. |
| Embargo | Dark | Status | - | 100 | 15 | Prevents the foe from using any items. |
| Fling | Dark | Physical | 1 | 100 | 10 | The effectiveness varies with the held item. |
| Psycho Shift | Psychic | Status | - | 100 | 10 | Transfers status problems to the foe. |
| Trump Card | Normal | Special | 1 | - | 5 | The less PP the move has the more damage it does. |
| Heal Block | Psychic | Status | - | 100 | 15 | Prevents the foes from recovering HP for 5 turns. |
| Wring Out | Normal | Special | 120 | 100 | 5 | The higher the foe’s HP the more damage caused. |
| Power Trick | Psychic | Status | - | - | 10 | The user swaps its Attack and Defense stats. |
| Gastro Acid | Poison | Status | - | 100 | 10 | Stomach acid suppresses the foe’s Ability. |
| Lucky Chant | Normal | Status | - | - | 30 | Prevents the foe from landing critical hits. |
| Me First | Normal | Status | - | - | 20 | Executes the foe’s attack with greater power. |
| Copycat | Normal | Status | - | - | 20 | The user mimics the last move used by a foe. |
| Power Swap | Psychic | Status | - | - | 10 | Swaps changes to Attack and Sp. Atk with the foe. |
| Guard Swap | Psychic | Status | - | - | 10 | Swaps changes to Defense and Sp. Def with the foe. |
| Punishment | Dark | Physical | 60 | 100 | 5 | Does more damage the more the foe has powered up. |
| Last Resort | Normal | Physical | 140 | 100 | 5 | Can only be used if every other move has been used. |
| Worry Seed | Grass | Status | - | 100 | 10 | Plants a seed on the foe giving it Insomnia. |
| Sucker Punch | Dark | Physical | 70 | 100 | 5 | Strikes first if the foe is preparing an attack. |
| Toxic Spikes | Poison | Status | - | - | 20 | Sets spikes that poison a foe switching in. |
| Heart Swap | Psychic | Status | - | - | 10 | Swaps any stat changes with the foe. |
| Aqua Ring | Water | Status | - | - | 20 | Forms a veil of water that restores HP. |
| Magnet Rise | Electric | Status | - | - | 10 | The user levitates with electromagnetism. |
| Flare Blitz | Fire | Physical | 120 | 100 | 15 | A charge that may burn the foe. Also hurts the user. |
| Force Palm | Fighting | Physical | 60 | 100 | 10 | A shock wave attack that may paralyze the foe. |
| Aura Sphere | Fighting | Special | 80 | - | 20 | Attacks with an aura blast that cannot be evaded. |
| Rock Polish | Rock | Status | - | - | 20 | Polishes the body to sharply raise Speed. |
| Poison Jab | Poison | Physical | 80 | 100 | 20 | A stabbing attack that may poison the foe. |
| Dark Pulse | Dark | Special | 80 | 100 | 15 | Attacks with a horrible aura. May cause flinching. |
| Night Slash | Dark | Physical | 70 | 100 | 15 | Hits as soon as possible. High critical-hit ratio. |
| Aqua Tail | Water | Physical | 90 | 90 | 10 | The user swings its tail like a wave to attack. |
| Seed Bomb | Grass | Physical | 80 | 100 | 15 | A barrage of hard seeds is fired at the foe. |
| Air Slash | Flying | Special | 75 | 95 | 15 | Attacks with a blade of air. May cause flinching. |
| X-Scissor | Bug | Physical | 80 | 100 | 15 | Slashes the foe with crossed scythes, claws, etc. |
| Bug Buzz | Bug | Special | 90 | 100 | 10 | A damaging sound wave that may lower Sp. Def. |
| Dragon Pulse | Dragon | Special | 85 | 100 | 10 | Generates a shock wave to damage the foe. |
| Dragon Rush | Dragon | Physical | 100 | 75 | 10 | Tackles the foe with menace. May cause flinching. |
| Power Gem | Rock | Special | 80 | 100 | 20 | Attacks with rays of light that sparkle like diamonds. |
| Drain PunchBanned: wild battles from A1 | Fighting | Physical | 75 | 100 | 10 | An attack that absorbs half the damage inflicted. |
| Vacuum Wave | Fighting | Special | 40 | 100 | 30 | Whirls its fists to send a wave that strikes first. |
| Focus Blast | Fighting | Special | 120 | 70 | 5 | Attacks at full power. May lower Sp. Def. |
| Energy Ball | Grass | Special | 90 | 100 | 10 | Draws power from nature to attack. May lower Sp. Def. |
| Brave Bird | Flying | Physical | 120 | 100 | 15 | A low altitude charge that also hurts the user. |
| Earth Power | Ground | Special | 90 | 100 | 10 | Makes the ground erupt with power. May lower Sp. Def. |
| Switcheroo | Dark | Status | - | 100 | 10 | Swaps items with the foe faster than the eye can see. |
| Giga Impact | Normal | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Nasty PlotNo effect: trainer battles from A3; wild battles from A3 | Dark | Status | - | - | 20 | Thinks bad thoughts to sharply boost Sp. Atk. |
| Bullet Punch | Steel | Physical | 40 | 100 | 30 | Punches as fast as a bullet. It always hits first. |
| Avalanche | Ice | Physical | 60 | 100 | 10 | An attack that moves last and gains power if hit. |
| Ice Shard | Ice | Physical | 40 | 100 | 30 | Hurls a chunk of ice that always strikes first. |
| Shadow Claw | Ghost | Physical | 70 | 100 | 15 | Strikes with a shadow claw. High critical-hit ratio. |
| Thunder Fang | Electric | Physical | 65 | 95 | 15 | May cause flinching or leave the foe paralyzed. |
| Ice Fang | Ice | Physical | 65 | 95 | 15 | May cause flinching or leave the foe frozen. |
| Fire Fang | Fire | Physical | 65 | 95 | 15 | May cause flinching or leave the foe with a burn. |
| Shadow Sneak | Ghost | Physical | 40 | 100 | 30 | Extends the user’s shadow to strike first. |
| Mud Bomb | Ground | Special | 65 | 85 | 10 | Throws a blob of mud to damage and cut accuracy. |
| Psycho Cut | Psychic | Physical | 70 | 100 | 20 | Tears with psychic blades. High critical-hit ratio. |
| Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | Hits with a strong head- butt. May cause flinching. |
| Mirror Shot | Steel | Special | 65 | 85 | 10 | Emits a flash of energy to damage and cut accuracy. |
| Flash Cannon | Steel | Special | 80 | 100 | 10 | Releases a blast of light that may lower Sp. Def. |
| Rock Climb | Normal | Physical | 90 | 85 | 20 | A charging attack that may confuse the foe. |
| Defog | Flying | Status | - | - | 15 | Removes obstacles and lowers evasion. |
| Trick Room | Psychic | Status | - | - | 5 | Slower Pokémon get to move first for 5 turns. |
| Draco Meteor | Dragon | Special | 130 | 90 | 5 | Casts comets onto the foe. Harshly lowers the Sp. Atk. |
| Discharge | Electric | Special | 80 | 100 | 15 | Zaps all other ウエ with electricity. May paralyze. |
| Lava Plume | Fire | Special | 80 | 100 | 15 | Scarlet flames torch everything around the user. |
| Leaf Storm | Grass | Special | 130 | 90 | 5 | Whips up a storm of leaves. Harshly lowers the Sp. Atk. |
| Power Whip | Grass | Physical | 120 | 85 | 10 | Violently lashes the foe with vines or tentacles. |
| Rock Wrecker | Rock | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Cross Poison | Poison | Physical | 70 | 100 | 20 | A slash that may poison a foe and do critical damage. |
| Gunk Shot | Poison | Physical | 120 | 80 | 5 | Shoots filthy garbage at the foe. May also poison. |
| Iron Head | Steel | Physical | 80 | 100 | 15 | Slams the foe with a hard head. May cause flinching. |
| Magnet Bomb | Steel | Physical | 60 | - | 20 | Launches a magnet that strikes without fail. |
| Stone Edge | Rock | Physical | 100 | 80 | 5 | Stabs the foe with stones. High critical-hit ratio. |
| Captivate | Normal | Status | - | 100 | 20 | Makes the opposite gender sharply reduce its Sp. Atk. |
| Stealth Rock | Rock | Status | - | - | 20 | Sets floating stones that hurt a foe switching in. |
| Grass Knot | Grass | Special | 1 | 100 | 20 | A snare attack that does more damage to heavier foes. |
| Chatter | Flying | Special | 65 | 100 | 20 | Attacks with a sound wave that causes confusion. |
| Judgment | Normal | Special | 100 | 100 | 10 | The type varies with the kind of Plate held. |
| Bug Bite | Bug | Physical | 60 | 100 | 20 | Eats the foe’s held Berry gaining its effect. |
| Charge Beam | Electric | Special | 50 | 90 | 10 | Fires a beam of electricity. May raise Sp. Atk. |
| Wood Hammer | Grass | Physical | 120 | 100 | 15 | Slams the body into a foe. The user gets hurt too. |
| Aqua Jet | Water | Physical | 40 | 100 | 20 | Strikes first by dashing at the foe at a high speed. |
| Attack Order | Bug | Physical | 90 | 100 | 15 | Underlings pummel the foe. High critical-hit ratio. |
| Defend Order | Bug | Status | - | - | 10 | Raises Defense and Sp. Def with a living shield. |
| Heal OrderBanned: trainer battles from A1; wild battles from A1 | Bug | Status | - | - | 10 | The user’s underlings show up to heal half its max HP. |
| Head Smash | Rock | Physical | 150 | 80 | 5 | A life-risking headbutt that seriously hurts the user. |
| Double Hit | Normal | Physical | 35 | 90 | 10 | Slams the foe with a tail etc. Strikes twice. |
| Roar of Time | Dragon | Special | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| Spacial Rend | Dragon | Special | 100 | 95 | 5 | Tears the foe, and space. High critical-hit ratio. |
| Lunar DanceBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 10 | The user faints to heal up the recipient. |
| Crush Grip | Normal | Physical | 120 | 100 | 5 | The higher the foe’s HP the more damage caused. |
| Magma Storm | Fire | Special | 100 | 75 | 5 | Traps the foe in a vortex of fire for 2 to 5 turns. |
| Dark Void | Dark | Status | - | 50 | 10 | Drags the foes into total darkness, inducing Sleep. |
| Seed Flare | Grass | Special | 120 | 85 | 5 | Generates a shock wave that sharply reduces Sp. Def. |
| Ominous Wind | Ghost | Special | 60 | 100 | 5 | A repulsive attack that may raise all stats. |
| Shadow Force | Ghost | Physical | 120 | 100 | 5 | Vanishes on the first turn then strikes the next turn. |
| Hone ClawsNo effect: trainer battles from A3; wild battles from A3 | Dark | Status | - | - | 15 | Sharpens its claws to raise Attack and Accuracy. |
| Wide Guard | Rock | Status | - | - | 10 | Evades wide-ranging attacks for one turn. |
| Guard Split | Psychic | Status | - | - | 10 | Averages changes to Defense and Sp. Def with the foe. |
| Power Split | Psychic | Status | - | - | 10 | Averages changes to Attack and Sp. Atk with the foe. |
| Wonder Room | Psychic | Status | - | - | 10 | Defense and Sp. Def stats are swapped for 5 turns. |
| Psyshock | Psychic | Special | 80 | 100 | 10 | Attacks with a psychic wave that does physical damage. |
| Venoshock | Poison | Special | 65 | 100 | 10 | Does double damage if the foe is poisoned. |
| Autotomize | Steel | Status | - | - | 15 | Sheds additional weight to sharply boost Speed. |
| Rage Powder | Bug | Status | - | - | 20 | Scatters powder to make foes attack only the user. |
| Telekinesis | Psychic | Status | - | - | 15 | Makes the foe float. It is easier to hit for 3 turns. |
| Magic Room | Psychic | Status | - | - | 10 | Hold items lose their effects for 5 turns. |
| Smack Down | Rock | Physical | 50 | 100 | 15 | Throws a rock to knock the foe down to the ground. |
| Storm Throw | Fighting | Physical | 60 | 100 | 10 | This attack always results in a critical hit. |
| Flame Burst | Fire | Special | 70 | 100 | 15 | A bursting flame that does damage to all foes. |
| Sludge Wave | Poison | Special | 95 | 100 | 10 | Swamps all others with a wave of sludge. May also poison. |
| Quiver DanceNo effect: trainer battles from A3; wild battles from A3 | Bug | Status | - | - | 20 | Dances to raise Sp. Atk Sp. Def and Speed. |
| Heavy Slam | Steel | Physical | 1 | 100 | 10 | Does more damage if the user outweighs the foe. |
| Synchronoise | Psychic | Special | 120 | 100 | 10 | An odd shock wave that only damages same-type ウエ. |
| Electro Ball | Electric | Special | 1 | 100 | 10 | Hurls an orb that does more damage to slower foes. |
| Soak | Water | Status | - | 100 | 20 | Sprays water at the foe, changing it to Water type. |
| Flame Charge | Fire | Physical | 50 | 100 | 20 | Attacks in a cloak of flames. Raises Speed. |
| CoilNo effect: trainer battles from A3; wild battles from A3 | Poison | Status | - | - | 20 | Coils up to raise Attack, Defense and Accuracy. |
| Low Sweep | Fighting | Physical | 65 | 100 | 20 | Attacks the foe’s legs lowering its Speed. |
| Acid Spray | Poison | Special | 40 | 100 | 20 | Sprays a hide-melting acid. Sharply reduces Sp. Def. |
| Foul Play | Dark | Physical | 95 | 100 | 15 | The higher the foe’s Attack the more damage caused. |
| Simple Beam | Normal | Status | - | 100 | 15 | A beam that changes the foe’s Ability to Simple. |
| Entrainment | Normal | Status | - | 100 | 15 | Makes the foe mimic the user, gaining its Ability. |
| After You | Normal | Status | - | - | 15 | Helps out the target, letting it move next. |
| Round | Normal | Special | 60 | 100 | 15 | A song that inflicts damage. Others can join in too. |
| Echoed Voice | Normal | Special | 40 | 100 | 15 | Does more damage every turn it is used. |
| Chip Away | Normal | Physical | 70 | 100 | 20 | Strikes through the foe’s stat changes. |
| Clear Smog | Poison | Special | 50 | - | 15 | Attacks with white haze that eliminates all stat changes. |
| Stored Power | Psychic | Special | 20 | 100 | 10 | The higher the user’s stats the more damage caused. |
| Quick Guard | Fighting | Status | - | - | 15 | Evades priority attacks for one turn. |
| Ally Switch | Psychic | Status | - | - | 15 | The user switches places with its partner. |
| Scald | Water | Special | 80 | 100 | 15 | Shoots boiling water at the foe. May inflict a burn. |
| Shell Smash | Normal | Status | - | - | 15 | Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def. |
| Heal PulseBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 10 | Recovers up to half the target’s maximum HP. |
| Hex | Ghost | Special | 65 | 100 | 10 | Does double damage if the foe has a status problem. |
| Sky Drop | Flying | Physical | 60 | 100 | 10 | Takes the foe into the sky then drops it the next turn. |
| Shift Gear | Steel | Status | - | - | 10 | Rotates its gears to raise Attack and Speed. |
| Circle Throw | Fighting | Physical | 60 | 90 | 10 | Knocks foe away to switch it out or end wild battle. |
| Incinerate | Fire | Special | 60 | 100 | 15 | Burns up Berries and Gems preventing their use. |
| Quash | Dark | Status | - | 100 | 15 | Suppresses the foe, making it move last. |
| Acrobatics | Flying | Physical | 55 | 100 | 15 | Does double damage if the user has no item. |
| Reflect Type | Normal | Status | - | - | 15 | The user reflects the foe’s type, copying it. |
| Retaliate | Normal | Physical | 70 | 100 | 5 | An attack that does more damage if an ally fainted. |
| Final Gambit | Fighting | Special | 1 | 100 | 5 | The user faints to damage the foe equal to its HP. |
| Bestow | Normal | Status | - | - | 15 | The user gives its held item to the foe. |
| Inferno | Fire | Special | 100 | 50 | 5 | Powerful and sure to inflict a burn, but inaccurate. |
| Water Pledge | Water | Special | 80 | 100 | 10 | Attacks with a column of water. May make a rainbow. |
| Fire Pledge | Fire | Special | 80 | 100 | 10 | Attacks with a column of fire. May burn the grass. |
| Grass Pledge | Grass | Special | 80 | 100 | 10 | Attacks with a column of grass. May create a swamp. |
| Volt Switch | Electric | Special | 70 | 100 | 20 | Does damage then switches out the user. |
| Struggle Bug | Bug | Special | 50 | 100 | 20 | Resisting, the user attacks the foes. Lowers Sp. Atk. |
| Bulldoze | Ground | Physical | 60 | 100 | 20 | Stomps down on the ground. Hits all and lowers Speed. |
| Frost Breath | Ice | Special | 60 | 90 | 10 | This attack always results in a critical hit. |
| Dragon Tail | Dragon | Physical | 60 | 90 | 10 | Knocks foe away to switch it out or end wild battle. |
| Work UpNo effect: trainer battles from A3; wild battles from A3 | Normal | Status | - | - | 30 | The user is roused. Ups Attack and Sp. Atk. |
| Electroweb | Electric | Special | 55 | 95 | 15 | Snares the foes with an electric net. Lowers Speed. |
| Wild Charge | Electric | Physical | 90 | 100 | 15 | An electrical tackle that also hurts the user. |
| Drill Run | Ground | Physical | 80 | 95 | 10 | Spins its body like a drill. High critical-hit ratio. |
| Dual Chop | Dragon | Physical | 40 | 90 | 15 | Attacks with brutal hits that strike twice. |
| Heart Stamp | Psychic | Physical | 60 | 100 | 25 | A sudden blow after a cute act. May cause flinching. |
| Horn LeechBanned: wild battles from A1 | Grass | Physical | 75 | 100 | 10 | An attack that absorbs half the damage inflicted. |
| Sacred Sword | Fighting | Physical | 90 | 100 | 15 | Strikes through the foe’s stat changes. |
| Razor Shell | Water | Physical | 75 | 95 | 10 | Tears at the foe with sharp shells. May lower Defense. |
| Heat Crash | Fire | Physical | 1 | 100 | 10 | Does more damage if the user outweighs the foe. |
| Leaf Tornado | Grass | Special | 65 | 90 | 10 | Circles the foe with leaves to damage and cut accuracy. |
| Steamroller | Bug | Physical | 65 | 100 | 20 | Crushes the foe with its body. May cause flinching. |
| Cotton Guard | Grass | Status | - | - | 10 | Wraps its body in cotton. Drastically raises Defense. |
| Night Daze | Dark | Special | 85 | 95 | 10 | Looses a pitch-black shock wave. May lower accuracy. |
| Psystrike | Psychic | Special | 100 | 100 | 10 | Attacks with a psychic wave that does physical damage. |
| Tail Slap | Normal | Physical | 25 | 85 | 10 | Strikes the foe with its tail 2 to 5 times. |
| Hurricane | Flying | Special | 110 | 70 | 10 | Traps the foe in a fierce wind. May cause confusion. |
| Head Charge | Normal | Physical | 120 | 100 | 15 | A charge using guard hair. It hurts the user a little. |
| Gear Grind | Steel | Physical | 50 | 85 | 15 | Throws two steel gears that strike twice. |
| Searing Shot | Fire | Special | 100 | 100 | 5 | Scarlet flames torch everything around the user. |
| Techno Blast | Normal | Special | 120 | 100 | 5 | The type varies with the kind of Drive held. |
| Relic Song | Normal | Special | 75 | 100 | 10 | Attacks with an ancient song. May induce sleep. |
| Secret Sword | Fighting | Special | 85 | 100 | 10 | Cuts with a long horn that does physical damage. |
| Glaciate | Ice | Special | 65 | 95 | 10 | Blows very cold air at the foes. It lowers their Speed. |
| Bolt Strike | Electric | Physical | 130 | 85 | 5 | Strikes with a great amount of lightning. May paralyze. |
| Blue Flare | Fire | Special | 130 | 85 | 5 | Engulfs the foe in a blue flame. May inflict a burn. |
| Fiery Dance | Fire | Special | 80 | 100 | 10 | Dances cloaked in flames. May raise Sp. Atk. |
| Freeze Shock | Ice | Physical | 140 | 90 | 5 | A powerful 2-turn move that may paralyze the foe. |
| Ice Burn | Ice | Special | 140 | 90 | 5 | A powerful 2-turn move that may inflict a burn. |
| Snarl | Dark | Special | 55 | 95 | 15 | Yells and rants at the foe lowering its Sp. Atk. |
| Icicle Crash | Ice | Physical | 85 | 90 | 10 | Drops large icicles on the foe. May cause flinching. |
| V-create | Fire | Physical | 180 | 95 | 5 | Very powerful, but lowers Defense, Sp. Def and Speed. |
| Fusion Flare | Fire | Special | 100 | 100 | 5 | Summons a fireball. Works well with a thunderbolt. |
| Fusion Bolt | Electric | Physical | 100 | 100 | 5 | Summons a thunderbolt. Works well with a fireball. |
| Flying Press | Fighting | Physical | 100 | 95 | 10 | This attack does Fighting and Flying-type damage. |
| Mat Block | Fighting | Status | - | - | 15 | Evades damaging moves. Only works on 1st turn. |
| Belch | Poison | Special | 120 | 90 | 10 | Lets out a loud belch. Must eat a Berry to use it. |
| Rototiller | Ground | Status | - | - | 10 | Ups the Attack and Sp. Atk of Grass-type Pokémon. |
| Sticky Web | Bug | Status | - | - | 20 | Weaves a sticky net that slows foes switching in. |
| Fell StingerBoost removed: trainer battles from A3; wild battles from A3 | Bug | Physical | 50 | 100 | 25 | If it knocks out a foe the Attack stat is raised. |
| Phantom Force | Ghost | Physical | 90 | 100 | 10 | Vanishes on the first turn then strikes the next turn. |
| Trick-or-Treat | Ghost | Status | - | 100 | 20 | Goes trick-or-treating, adding Ghost type to foe. |
| Noble Roar | Normal | Status | - | 100 | 30 | Intimidates the foe, to cut Attack and Sp. Atk. |
| Ion Deluge | Electric | Status | - | - | 25 | Electrifies Normal-type moves with charged atoms. |
| Parabolic ChargeBanned: wild battles from A1 | Electric | Special | 65 | 100 | 20 | Damages adjacent Pokémon and heals up by half of it. |
| Forest’s Curse | Grass | Status | - | 100 | 20 | Puts a curse on the foe, adding the Grass type. |
| Petal Blizzard | Grass | Physical | 90 | 100 | 15 | Stirs up a violent storm of petals to attack all. |
| Freeze-Dry | Ice | Special | 70 | 100 | 20 | Super effective on Water- types. May cause freezing. |
| Disarming Voice | Fairy | Special | 40 | - | 15 | Lets out a charming cry that cannot be evaded. |
| Parting Shot | Dark | Status | - | 100 | 20 | Lowers the foe’s Attack and Sp. Atk, then switches out. |
| Topsy-Turvy | Dark | Status | - | - | 20 | Swaps all stat changes that affect the target. |
| Draining KissBanned: wild battles from A1 | Fairy | Special | 50 | 100 | 10 | An attack that absorbs over half the damage inflicted. |
| Crafty Shield | Fairy | Status | - | - | 10 | Evades status moves for one turn. |
| Flower Shield | Fairy | Status | - | - | 10 | Raises the Defense of Grass-type Pokémon. |
| Grassy Terrain | Grass | Status | - | - | 10 | The ground turns to grass for 5 turns. Restores HP. |
| Misty Terrain | Fairy | Status | - | - | 10 | Covers the ground with mist for 5 turns. Blocks status. |
| Electrify | Electric | Status | - | - | 20 | Electrifies the foe, making its next move Electric-type. |
| Play Rough | Fairy | Physical | 90 | 90 | 10 | Plays rough with the foe. May lower Attack. |
| Fairy Wind | Fairy | Special | 40 | 100 | 30 | Stirs up a fairy wind to strike the foe. |
| Moonblast | Fairy | Special | 95 | 100 | 15 | Attacks with the power of the moon. May lower Sp. Atk. |
| Boomburst | Normal | Special | 140 | 100 | 10 | Attacks everything with a destructive sound wave. |
| Fairy Lock | Fairy | Status | - | - | 10 | Locks down the battlefield preventing escape next turn. |
| King’s Shield | Steel | Status | - | - | 10 | Evades damage, reducing Attack if struck. |
| Play Nice | Normal | Status | - | - | 20 | Befriend the foe, lowering its Attack without fail. |
| Confide | Normal | Status | - | - | 20 | Shares a secret with the foe, lowering Sp. Atk. |
| Diamond Storm | Rock | Physical | 100 | 95 | 5 | Whips up a storm of diamonds. May up Defense. |
| Steam Eruption | Water | Special | 110 | 95 | 5 | Immerses the foe in heated steam. May inflict a burn. |
| Hyperspace Hole | Psychic | Special | 80 | - | 5 | Uses a warp hole to attack. Can’t be evaded. |
| Water Shuriken | Water | Special | 15 | 100 | 20 | Throws 2 to 5 stars that are sure to strike first. |
| Mystical Fire | Fire | Special | 75 | 100 | 10 | Breathes a special, hot fire. Lowers Sp. Atk. |
| Spiky Shield | Grass | Status | - | - | 10 | Evades attack, and damages the foe if struck. |
| Aromatic Mist | Fairy | Status | - | - | 20 | Raises the Sp. Def of a partner Pokémon. |
| Eerie Impulse | Electric | Status | - | 100 | 15 | Exposes the foe to a pulse that sharply cuts Sp. Atk. |
| Venom Drench | Poison | Status | - | 100 | 20 | Lowers the Attack, Sp. Atk and Speed of poisoned foes. |
| Powder | Bug | Status | - | 100 | 20 | Damages the foe if it uses a Fire-type move. |
| GeomancyNo effect: trainer battles from A3; wild battles from A3 | Fairy | Status | - | - | 10 | Raises Sp. Atk, Sp. Def and Speed on the 2nd turn. |
| Magnetic Flux | Electric | Status | - | - | 20 | Boosts the defenses of those with Plus or Minus. |
| Happy Hour | Normal | Status | - | - | 30 | Doubles the amount of Prize Money received. |
| Electric Terrain | Electric | Status | - | - | 10 | Electrifies the ground for 5 turns. Prevents sleep. |
| Dazzling Gleam | Fairy | Special | 80 | 100 | 10 | Damages foes by emitting a bright flash. |
| Celebrate | Normal | Status | - | - | 40 | Congratulates you on your special day. |
| Hold Hands | Normal | Status | - | - | 40 | The user and ally hold hands making them happy. |
| Baby-Doll Eyes | Fairy | Status | - | 100 | 30 | Lowers the foe’s Attack before it can move. |
| Nuzzle | Electric | Physical | 20 | 100 | 20 | Rubs its cheeks against the foe, paralyzing it. |
| Hold Back | Normal | Physical | 40 | 100 | 40 | An attack that leaves the foe with at least 1 HP. |
| Infestation | Bug | Special | 20 | 100 | 20 | The foe is infested and attacked for 2 to 5 turns. |
| Power-Up PunchBoost removed: trainer battles from A3; wild battles from A3 | Fighting | Physical | 40 | 100 | 20 | A hard punch that raises the user’s Attack. |
| Oblivion WingBanned: wild battles from A1 | Flying | Special | 80 | 100 | 10 | An attack that absorbs over half the damage inflicted. |
| Thousand Arrows | Ground | Physical | 90 | 100 | 10 | Can hit Flying foes, then knocks them to the ground. |
| Thousand Waves | Ground | Physical | 90 | 100 | 10 | Those hit by the wave can no longer escape. |
| Land’s Wrath | Ground | Physical | 90 | 100 | 10 | Gathers the energy of the land to attack every foe. |
| Light Of Ruin | Fairy | Special | 140 | 90 | 5 | Fires a great beam of light that also hurts the user. |
| Origin Pulse | Water | Special | 110 | 85 | 10 | Beams of glowing blue light blast both foes. |
| Precipice Blades | Ground | Physical | 120 | 85 | 10 | Fearsome blades of stone attack both foes. |
| Dragon Ascent | Flying | Physical | 120 | 100 | 5 | A strong attack but lowers the defensive stats. |
| Hyperspace Fury | Dark | Physical | 100 | - | 5 | Uses a warp hole to attack. Can’t be evaded. |
| Shore UpBanned: trainer battles from A1; wild battles from A1 | Ground | Status | - | - | 5 | Restores the user’s HP. More HP in a sandstorm. |
| First Impression | Bug | Physical | 90 | 100 | 10 | Hits hard and first. Only works first turn. |
| Baneful Bunker | Poison | Status | - | - | 10 | Protects user and poisons foes on contact. |
| Spirit Shackle | Ghost | Physical | 80 | 100 | 10 | After being hit, foes can no longer escape. |
| Darkest Lariat | Dark | Physical | 85 | 100 | 10 | Swings the arms to strike It ignores stat changes. |
| Sparkling Aria | Water | Special | 90 | 100 | 10 | Sings with bubbles. Cures burns on contact. |
| Ice Hammer | Ice | Physical | 100 | 90 | 10 | Swings the fist to strike. Lowers the user’s Speed. |
| Floral HealingBanned: trainer battles from A1; wild battles from A1 | Fairy | Status | - | - | 10 | Restores an ally’s HP. Heals more on grass. |
| High Horsepower | Ground | Physical | 95 | 95 | 10 | Slams hard into the foe with its entire body. |
| Strength SapBanned: trainer battles from A1; wild battles from A1 | Grass | Status | - | 100 | 10 | Saps the foe’s Attack to heal HP, then drops Attack. |
| Solar Blade | Grass | Physical | 125 | 100 | 10 | Charges first turn, then chops with a blade of light. |
| Leafage | Grass | Physical | 40 | 100 | 40 | Attacks with a flurry of small leaves. |
| Spotlight | Normal | Status | - | - | 15 | Makes the foe attack the spotlighted Pokémon. |
| Toxic Thread | Poison | Status | - | 100 | 20 | Attacks with a thread that poisons and drops Speed. |
| Laser Focus | Normal | Status | - | - | 30 | Guarantees the next move will be a critical hit. |
| Gear Up | Steel | Status | - | - | 20 | Boosts the attacks of those with Plus or Minus. |
| Throat Chop | Dark | Physical | 80 | 100 | 15 | Chops the throat to disable sound moves for 2 turns. |
| Pollen Puff | Bug | Special | 90 | 100 | 15 | Explodes on foes, but restores ally’s HP. |
| Anchor Shot | Steel | Physical | 80 | 100 | 20 | Strangles the foe with a chain. The foe can’t escape. |
| Psychic Terrain | Psychic | Status | - | - | 10 | The ground turns weird for 5 turns. Blocks priority. |
| Lunge | Bug | Physical | 80 | 100 | 15 | Lunges at the foe to lower its Attack stat. |
| Fire Lash | Fire | Physical | 80 | 100 | 15 | Whips the foe with fire lowering its Defense. |
| Power Trip | Dark | Physical | 20 | 100 | 10 | It hits harder the more stat boosts the user has. |
| Burn Up | Fire | Special | 130 | 100 | 5 | Burns out the user fully removing the Fire type. |
| Speed Swap | Psychic | Status | - | - | 10 | Swaps user’s Speed with the target’s. |
| Smart Strike | Steel | Physical | 70 | - | 10 | Hits with an accurate horn that never misses. |
| PurifyBanned: trainer battles from A1; wild battles from A1 | Poison | Status | - | - | 20 | Cures the foe’s status to restore HP. |
| Revelation Dance | Normal | Special | 90 | 100 | 15 | Dances with mystical power. Matches user’s first type. |
| Core Enforcer | Dragon | Special | 100 | 100 | 10 | Hits with a ray that nullifies the foe’s Ability. |
| Trop Kick | Grass | Physical | 70 | 100 | 15 | An intense kick from the tropics. Lowers Attack. |
| Instruct | Psychic | Status | - | - | 15 | Orders the target to use its last move again. |
| Beak Blast | Flying | Physical | 100 | 100 | 15 | Heats beak to attack last. Burns foe on contact. |
| Clanging Scales | Dragon | Special | 110 | 100 | 5 | Makes a big noise with its scales. Drops Defense. |
| Dragon Hammer | Dragon | Physical | 90 | 100 | 15 | Swings its whole body like a hammer to damage. |
| Brutal Swing | Dark | Physical | 60 | 100 | 20 | Violently swings around to hurt everyone nearby. |
| Aurora Veil | Ice | Status | - | - | 20 | Weakens all attacks if used in hail or snow. |
| Shell Trap | Fire | Special | 150 | 100 | 5 | Sets a shell trap that damages on contact. |
| Fleur Cannon | Fairy | Special | 130 | 90 | 5 | A strong ray that harshly lowers Sp. Attack. |
| Psychic Fangs | Psychic | Physical | 85 | 100 | 15 | Chomps with psychic fangs. Destroys any barriers. |
| Stomping Tantrum | Ground | Physical | 75 | 100 | 10 | Stomps around angrily. Stronger after a failure. |
| Shadow Bone | Ghost | Physical | 85 | 100 | 10 | Strikes with a haunted bone. Might drop Defense. |
| Accelerock | Rock | Physical | 40 | 100 | 20 | Hits with a high-speed rock that always goes first. |
| Liquidation | Water | Physical | 85 | 100 | 10 | Slams the foe with water. Can lower Defense. |
| Prismatic Laser | Psychic | Special | 160 | 100 | 10 | A high power laser that forces recharge next turn. |
| Spectral Thief | Ghost | Physical | 90 | 100 | 10 | Steals the target’s stat boosts, then attacks. |
| Sunsteel Strike | Steel | Physical | 100 | 100 | 5 | A sun-fueled strike that ignores abilities. |
| Moongeist Beam | Ghost | Special | 100 | 100 | 5 | A moon-powered beam that ignores abilities. |
| Tearful Look | Normal | Status | - | - | 20 | The user tears up, dropping Attack and Sp. Attack. |
| Zing Zap | Electric | Physical | 80 | 100 | 10 | An electrified impact that can cause flinching. |
| Nature’s Madness | Fairy | Special | 1 | 90 | 10 | Halves the foe’s HP with the power of nature. |
| Multi-Attack | Normal | Physical | 120 | 100 | 10 | An attack that changes with Memories. |
| Mind Blown | Fire | Special | 150 | 100 | 5 | It explodes the user’s head to damage everything around. |
| Plasma Fists | Electric | Physical | 100 | 100 | 15 | Hits with electrical fists. Normal moves turn Electric. |
| Photon Geyser | Psychic | Special | 100 | 100 | 5 | User’s highest attack stat determines its category. |
| Zippy Zap | Electric | Physical | 80 | 100 | 10 | Electric bursts always go first and land a critical hit. |
| Splishy Splash | Water | Special | 90 | 100 | 15 | A huge electrified wave that may paralyze the foes. |
| Floaty Fall | Flying | Physical | 90 | 95 | 15 | Floats in air and dives at angle. May cause flinching. |
| Pika Papow | Electric | Special | 1 | - | 20 | Pikachu’s love increases its power. It never misses. |
| Bouncy BubbleBanned: wild battles from A1 | Water | Special | 60 | 100 | 20 | An attack that absorbs all the damage inflicted. |
| Buzzy Buzz | Electric | Special | 60 | 100 | 20 | Shoots a jolt of electricity that always paralyzes. |
| Sizzly Slide | Fire | Physical | 60 | 100 | 20 | User cloaked in fire charges. Leaves the foe with a burn. |
| Glitzy Glow | Psychic | Special | 80 | 95 | 15 | Telekinetic force that sets wall, lowering Sp. Atk damage. |
| Baddy Bad | Dark | Special | 80 | 95 | 15 | Acting badly, attacks. Sets wall, lowering Attack damage. |
| Sappy Seed | Grass | Physical | 100 | 90 | 10 | Giant stalk scatters seeds that drain HP every turn. |
| Freezy Frost | Ice | Special | 100 | 90 | 10 | Crystal from cold haze hits. Eliminates all stat changes. |
| Sparkly Swirl | Fairy | Special | 120 | 85 | 5 | Wrap foe with whirlwind of scent. Heals party’s status. |
| Veevee Volley | Normal | Physical | 1 | - | 20 | Eevee’s love increases its power. It never misses. |
| Double Iron Bash | Steel | Physical | 60 | 100 | 5 | The user spins and hits with its arms. May cause flinch. |
| Dynamax Cannon | Dragon | Special | 100 | 100 | 5 | Unleashes core energy. 2x against Dynamaxed foes. |
| Snipe Shot | Water | Special | 80 | 100 | 15 | The user ignores effects that draw in moves. |
| Jaw Lock | Dark | Physical | 80 | 100 | 10 | Prevents the user and the target from escaping. |
| Stuff Cheeks | Normal | Status | - | - | 10 | Consumes the user’s Berry, then sharply raises Def. |
| No RetreatNo effect: trainer battles from A3; wild battles from A3 | Fighting | Status | - | - | 5 | Raises all of the user’s stats but prevents escape. |
| Tar Shot | Rock | Status | - | 100 | 15 | Lowers the foe’s Speed and makes it weak to Fire. |
| Magic Powder | Psychic | Status | - | 100 | 20 | Magic powder changes the target into a Psychic type. |
| Dragon Darts | Dragon | Physical | 50 | 100 | 10 | The user attacks twice. Two targets are hit once each. |
| Teatime | Normal | Status | - | - | 10 | All Pokémon have teatime and eat their Berries. |
| Octolock | Fighting | Status | - | 100 | 15 | Traps the foe to lower Def and Sp. Def each turn. |
| Bolt Beak | Electric | Physical | 85 | 100 | 10 | Double power if the user moves before the target. |
| Fishious Rend | Water | Physical | 85 | 100 | 10 | Double power if the user moves before the target. |
| Court Change | Normal | Status | - | 100 | 10 | The user swaps effects on either side of the field. |
| Clangorous SoulNo effect: trainer battles from A3; wild battles from A3 | Dragon | Status | - | 100 | 5 | The user uses some of its HP to raise all its stats. |
| Body Press | Fighting | Physical | 80 | 100 | 10 | Does more damage the higher the user’s Def. |
| Decorate | Fairy | Status | - | - | 15 | The user sharply raises the target’s Atk and Sp.Atk. |
| Drum Beating | Grass | Physical | 80 | 100 | 10 | Plays a drum to attack. The foe’s Speed is lowered. |
| Snap Trap | Grass | Physical | 35 | 100 | 15 | Snares the target in a snap trap for four to five turns. |
| Pyro Ball | Fire | Physical | 120 | 90 | 5 | Launches a fiery ball at the target. It may cause a burn. |
| Behemoth Blade | Steel | Physical | 100 | 100 | 5 | Strikes as a sword. Deals 2x damage to Dynamaxed foes. |
| Behemoth Bash | Steel | Physical | 100 | 100 | 5 | Attacks as a shield. Deals 2x damage to Dynamaxed foes. |
| Aura Wheel | Electric | Physical | 110 | 100 | 10 | Raises Speed to attack. The Type is based on its form. |
| Breaking Swipe | Dragon | Physical | 60 | 100 | 15 | Swings its tail to attack. Lowers the Atk of those hit. |
| Branch Poke | Grass | Physical | 40 | 100 | 40 | The user pokes the target with a pointed branch. |
| Overdrive | Electric | Special | 80 | 100 | 10 | The user twangs its guitar, causing strong vibrations. |
| Apple Acid | Grass | Special | 80 | 100 | 10 | Attacks with tart apple acid to lower the foe’s Sp. Def. |
| Grav Apple | Grass | Physical | 80 | 100 | 10 | Drops an apple from above. Lowers the foe’s Defense. |
| Spirit Break | Fairy | Physical | 75 | 100 | 15 | Attacks with spirit-breaking force. Lowers Sp. Atk. |
| Strange Steam | Fairy | Special | 90 | 95 | 10 | Emits a strange steam to potentially confuse the foe. |
| Life DewBanned: trainer battles from A1; wild battles from A1 | Water | Status | - | - | 10 | Scatters water to restore the HP of itself and allies. |
| Obstruct | Dark | Status | - | 100 | 10 | Protects itself, harshly lowering Def on contact. |
| False Surrender | Dark | Physical | 80 | - | 10 | Bows to stab the foe with hair. It never misses. |
| Meteor Assault | Fighting | Physical | 150 | 100 | 5 | Attacks with a thick leek. The user must then rest. |
| Eternabeam | Dragon | Special | 160 | 90 | 5 | Eternatus’ strongest move. The user rests next turn. |
| Steel Beam | Steel | Special | 140 | 95 | 5 | Fires a beam of steel from its body. It hurts the user. |
| Expanding Force | Psychic | Special | 80 | 100 | 10 | Power goes up and damages all foes on Psychic Terrain. |
| Steel Roller | Steel | Physical | 130 | 100 | 5 | Destroys terrain. Fails if ground isn’t terrain. |
| Scale Shot | Dragon | Physical | 25 | 90 | 20 | Shoots scales 2 to 5 times. Ups Speed, lowers defense. |
| Meteor Beam | Rock | Special | 120 | 90 | 10 | A 2-turn move that raises Sp. Attack before attacking. |
| Shell Side Arm | Poison | Special | 90 | 100 | 10 | Deals better of physical and special damage. May poison. |
| Misty Explosion | Fairy | Special | 100 | 100 | 5 | Hit everything and faint. Powers up on Misty Terrain. |
| Grassy Glide | Grass | Physical | 55 | 100 | 20 | Gliding on ground, hits. Goes first on Grassy Terrain. |
| Rising Voltage | Electric | Special | 70 | 100 | 20 | This move’s power doubles when on Electric Terrain. |
| Terrain Pulse | Normal | Special | 50 | 100 | 10 | Type and power changes depending on the terrain. |
| Skitter Smack | Bug | Physical | 70 | 90 | 10 | User skitters behind foe to attack. Lowers foe’s Sp. Atk. |
| Burning Jealousy | Fire | Special | 70 | 100 | 5 | Foes that have stats upped during the turn get burned. |
| Lash Out | Dark | Physical | 75 | 100 | 5 | If user’s stats were lowered this turn, power is doubled. |
| Poltergeist | Ghost | Physical | 110 | 90 | 5 | Control foe’s item to attack. Fails if foe has no item. |
| Corrosive Gas | Poison | Status | - | 100 | 40 | Highly acidic gas melts items held by surrounding Pokémon. |
| Coaching | Fighting | Status | - | - | 10 | Properly coaches allies to up their Attack and Defense. |
| Flip Turn | Water | Physical | 60 | 100 | 20 | Attacks and rushes back to switch with a party Pokémon. |
| Triple Axel | Ice | Physical | 20 | 90 | 10 | A 3-kick attack that gets more powerful with each hit. |
| Dual Wingbeat | Flying | Physical | 40 | 90 | 10 | User slams the target with wings and hits twice in a row. |
| Scorching Sands | Ground | Special | 70 | 100 | 10 | Throws scorching sand at the target. May leave a burn. |
| Jungle HealingBanned: trainer battles from A1; wild battles from A1 | Grass | Status | - | - | 10 | Heals HP and status of itself and allies in battle. |
| Wicked Blow | Dark | Physical | 75 | 100 | 5 | Mastering the Dark style, strikes with a critical hit. |
| Surging Strikes | Water | Physical | 25 | 100 | 5 | Mastering the Water style, strikes with 3 critical hits. |
| Thunder Cage | Electric | Special | 80 | 90 | 15 | Traps the foe in a cage of electricity for 2 to 5 turns. |
| Dragon Energy | Dragon | Special | 150 | 100 | 5 | The higher the user’s HP the more damage caused. |
| Freezing Glare | Psychic | Special | 90 | 100 | 10 | Shoots psychic power from the eyes. May freeze the foe. |
| Fiery Wrath | Dark | Special | 90 | 100 | 10 | An attack fueled by your wrath. May cause flinching. |
| Thunderous Kick | Fighting | Physical | 90 | 100 | 10 | Uses a lightning-like kick to hit. Lowers foe’s Defense. |
| Glacial Lance | Ice | Physical | 120 | 100 | 5 | Hurls a blizzard-cloaked icicle lance at foes. |
| Astral Barrage | Ghost | Special | 120 | 100 | 5 | Sends a frightful amount of small ghosts at foes. |
| Eerie Spell | Psychic | Special | 80 | 100 | 5 | Attacks with psychic power. Foe’s last move has 3 PP cut. |
| Dire Claw | Poison | Physical | 80 | 100 | 15 | May poison, paralyze, or put the foe to sleep. |
| Psyshield Bash | Psychic | Physical | 70 | 90 | 10 | Hits a foe with psychic energy. Raises Defense. |
| Power Shift | Normal | Status | - | - | 10 | The user swaps its Attack and Defense stats. |
| Stone Axe | Rock | Physical | 65 | 90 | 15 | Hits and sets floating stones around foes. |
| Springtide Storm | Fairy | Special | 100 | 80 | 5 | Wraps a foe in fierce winds. Varies with the user’s form. |
| Mystical PowerBoost removed: trainer battles from A3; wild battles from A3 | Psychic | Special | 70 | 90 | 10 | A mysterious power strikes, raising the user’s Sp. Atk. |
| Raging Fury | Fire | Physical | 120 | 100 | 10 | A rampage of 2 to 3 turns that confuses the user. |
| Wave Crash | Water | Physical | 120 | 100 | 10 | A slam shrouded in water. It also hurts the user. |
| Chloroblast | Grass | Special | 150 | 95 | 5 | A user-hurting blast of amassed chlorophyll. |
| Mountain Gale | Ice | Physical | 100 | 85 | 10 | Giant chunks of ice damage the foe. It may flinch. |
| Victory DanceNo effect: trainer battles from A3; wild battles from A3 | Fighting | Status | - | - | 20 | Dances to raise Attack, Defense and Speed. |
| Headlong Rush | Ground | Physical | 120 | 100 | 5 | Hits with a full-body tackle. Lowers the users’s defenses. |
| Barb Barrage | Poison | Physical | 60 | 100 | 10 | Can poison on impact. Powers up against poisoned foes. |
| Esper Wing | Psychic | Special | 80 | 100 | 10 | High critical hit ratio. Ups the user’s Speed. |
| Bitter Malice | Ghost | Special | 75 | 100 | 15 | A spine-chilling resentment. Lowers the foe’s Attack. |
| Shelter | Steel | Status | - | - | 10 | The user hardens their skin, sharply raising its Defense. |
| Triple Arrows | Fighting | Physical | 90 | 100 | 10 | High critical hit ratio. May lower Defense or flinch. |
| Infernal Parade | Ghost | Special | 60 | 100 | 15 | Hurts a foe harder if it has an ailment. May leave a burn. |
| Ceaseless Edge | Dark | Physical | 65 | 90 | 15 | Hits and scatters Spikes around foes. |
| Bleakwind Storm | Flying | Special | 100 | 80 | 10 | Hits with brutal, cold winds. May lower the foe’s Speed. |
| Wildbolt Storm | Electric | Special | 100 | 80 | 10 | Hits with a brutal tempest. May inflict paralysis. |
| Sandsear Storm | Ground | Special | 100 | 80 | 10 | Hits with brutally hot sand. May inflict a burn. |
| Lunar BlessingBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 10 | The user heals and cures itself and its ally. |
| Take HeartBanned: trainer battles from A1; wild battles from A1 | Psychic | Status | - | - | 10 | The user lifts its spirits to heal and strengthen itself. |
| Tera Blast | Normal | Special | 80 | 100 | 10 | If the user’s Terastallized, it hits with its Tera type. |
| Silk Trap | Bug | Status | - | - | 10 | Protects itself, lowering Speed on contact. |
| Axe Kick | Fighting | Physical | 120 | 90 | 10 | May miss and hurt the kicker. May cause confusion. |
| Last Respects | Ghost | Physical | 50 | 100 | 10 | This move deals more damage for each defeated ally. |
| Lumina Crash | Psychic | Special | 80 | 100 | 10 | A mind-affecting light harshly lowers Sp. Def. |
| Order Up | Dragon | Physical | 80 | 100 | 10 | Boosts a user’s stats depending on Tatsugiri. |
| Jet Punch | Water | Physical | 60 | 100 | 15 | A punch is thrown at blinding speed to strike first. |
| Spicy Extract | Grass | Status | - | - | 15 | Sharply ups target’s Attack, harshly lowers its Defense. |
| Spin Out | Steel | Physical | 100 | 100 | 5 | Furiously strains its legs. Harshly lowers user’s Speed. |
| Population Bomb | Normal | Physical | 20 | 90 | 10 | The user’s fellows hit one to ten times in a row. |
| Ice Spinner | Ice | Physical | 80 | 100 | 15 | Ice-covered feet hit a foe and destroy the terrain. |
| Glaive Rush | Dragon | Physical | 120 | 100 | 5 | Foe attacks next turn can’t miss and do double damage. |
| Revival Blessing | Normal | Status | - | - | 1 | Revives a fainted party ウエ and restores half of its HP. |
| Salt Cure | Rock | Physical | 40 | 100 | 15 | Hurts foe every turn. Double damage to Steel and Water. |
| Triple Dive | Water | Physical | 30 | 95 | 10 | Hits target with splashes of water 3 times in a row. |
| Mortal Spin | Poison | Physical | 30 | 100 | 15 | Erases trap moves and Leech Seed. Poisons adjacent foes. |
| Doodle | Normal | Status | - | 100 | 10 | Changes user’s and ally’s Ability into the target’s. |
| Fillet Away | Normal | Status | - | - | 10 | Sharply boosts offenses and Speed by using its own HP. |
| Kowtow Cleave | Dark | Physical | 85 | - | 10 | User slashes the foe after kowtowing. It never misses. |
| Flower Trick | Grass | Physical | 70 | - | 10 | Rigged bouquet. Always gets a critical hit, never missing. |
| Torch SongBoost removed: trainer battles from A3; wild battles from A3 | Fire | Special | 80 | 100 | 10 | Flames scorch the target. Boosts the user’s Sp. Atk. |
| Aqua Step | Water | Physical | 80 | 100 | 10 | Hits with light, fluid dance steps. Ups the user’s Speed. |
| Raging Bull | Normal | Physical | 90 | 100 | 10 | Tackle that breaks barriers. User’s form determines type. |
| Make It Rain | Steel | Special | 120 | 100 | 5 | Lowers the user’s Sp. Atk. Money is recovered after. |
| Ruination | Dark | Special | 1 | 90 | 10 | Summons a ruinous disaster and cuts half the foe’s HP. |
| Collision Course | Fighting | Physical | 100 | 100 | 5 | Prehistoric explosion that’s stronger if super effective. |
| Electro Drift | Electric | Special | 100 | 100 | 5 | Futuristic electricity. It’s stronger if super effective. |
| Shed Tail | Normal | Status | - | - | 10 | Creates a Substitute for itself before switching out. |
| Chilly Reception | Ice | Status | - | - | 10 | Bad joke summons snowstorm. The user also switches out. |
| Tidy Up | Normal | Status | - | - | 10 | User tidies up hazards and raises its Attack and Speed. |
| Snowscape | Ice | Status | - | - | 10 | Summons a snowstorm that lasts for five turns. |
| Pounce | Bug | Physical | 50 | 100 | 20 | The user pounces on the foe, lowering its Speed. |
| Trailblaze | Grass | Physical | 50 | 100 | 20 | The user attacks suddenly, raising its Speed. |
| Chilling Water | Water | Special | 50 | 100 | 20 | A shower with ice-cold water lowers the target’s Attack. |
| Hyper Drill | Normal | Physical | 100 | 100 | 5 | A spinning pointed part bypasses a foe’s Protect. |
| Twin Beam | Psychic | Special | 40 | 100 | 10 | Mystical eye-beams that hit the target twice in a row. |
| Rage Fist | Ghost | Physical | 50 | 100 | 10 | The more the user has been hit, the stronger the move. |
| Armor Cannon | Fire | Special | 120 | 100 | 5 | A strong attack but lowers the defensive stats. |
| Bitter BladeBanned: wild battles from A1 | Fire | Physical | 90 | 100 | 10 | An attack that absorbs half the damage inflicted. |
| Double Shock | Electric | Physical | 120 | 100 | 5 | Discharges all electricity, losing the Electric type. |
| Gigaton Hammer | Steel | Physical | 160 | 100 | 5 | Swings a huge hammer. Can’t be used twice in a row. |
| Comeuppance | Dark | Physical | 1 | 100 | 10 | Retaliates strongly against who last hurt the user. |
| Aqua Cutter | Water | Physical | 70 | 100 | 20 | Pressurized water cut with a high critical-hit ratio. |
| Blazing Torque | Fire | Physical | 80 | 100 | 10 | Deals damage and has a 30% chance of burning the target. |
| Wicked Torque | Dark | Physical | 80 | 100 | 10 | Deals damage and has a 30% chance of putting the target to sleep. |
| Noxious Torque | Poison | Physical | 100 | 100 | 10 | Deals damage and has a 30% chance of poisoning the target. |
| Combat Torque | Fighting | Physical | 100 | 100 | 10 | Deals damage and has a 30% chance of paralyzing the target. |
| Magical Torque | Fairy | Physical | 100 | 100 | 10 | Deals damage and has a 30% chance of confusing the target. |
| Psyblade | Psychic | Physical | 80 | 100 | 15 | This move’s power increases when on Electric Terrain. |
| Hydro Steam | Water | Special | 80 | 100 | 15 | This move’s power increases under harsh sunlight. |
| Blood Moon | Normal | Special | 140 | 100 | 5 | Unleashes the blood moon. Can’t be used twice in a row. |
| Matcha GotchaBanned: wild battles from A1 | Grass | Special | 80 | 90 | 15 | Absorbs half the damage inflicted. May cause a burn. |
| Syrup Bomb | Grass | Special | 60 | 85 | 10 | Lowers the foe’s speed each turn for 3 turns. |
| Ivy Cudgel | Grass | Physical | 100 | 100 | 10 | Type changes with held mask. High critical-hit ratio. |
| Electro Shot | Electric | Special | 130 | 100 | 10 | Gathers electricity, then fires a high-voltage shot. |
| Tera Starstorm | Normal | Special | 120 | 100 | 5 | In Terapagos’s Stellar Form, it hits all foes. |
| Fickle Beam | Dragon | Special | 80 | 100 | 5 | Shoots a beam of light. Sometimes twice as strong. |
| Burning Bulwark | Fire | Status | - | - | 10 | Evades attack, and burns the foe if struck. |
| Thunderclap | Electric | Special | 70 | 100 | 5 | Strikes first if the foe is preparing an attack. |
| Mighty Cleave | Rock | Physical | 95 | 100 | 5 | An attack that hits foes using moves like Protect. |
| Tachyon Cutter | Steel | Special | 50 | - | 10 | Launches particle blades at the target. Strikes twice. |
| Hard Press | Steel | Physical | 100 | 100 | 10 | The higher the foe’s HP the more damage caused. |
| Dragon Cheer | Dragon | Status | - | - | 15 | Increases allies’ critical hit ratio, especially if Dragons. |
| Alluring Voice | Fairy | Special | 80 | 100 | 10 | Confuses foe if its stats were boosted this turn. |
| Temper Flare | Fire | Physical | 75 | 100 | 10 | A desperation attack. Power doubles if last move failed. |
| Supercell Slam | Electric | Physical | 100 | 95 | 15 | An electrified slam. If it misses, the user is hurt. |
| Psychic Noise | Psychic | Special | 75 | 100 | 10 | Sound waves that damage and prevent healing for 2 turns. |
| Upper Hand | Fighting | Physical | 65 | 100 | 15 | Makes the target flinch if readying a priority move. |
| Malignant Chain | Poison | Special | 100 | 100 | 5 | A corrosive chain attack that may badly poison. |
